AI lessons your class can run tomorrow morning
Candide is a classroom platform for ages 8 to 11. A teacher launches a scripted 45-minute mission, every child creates in a guarded AI workspace on their own device, and the lesson ends with a class gallery to share.
Play the video: Candide, where you learn AI the fun way
- Minutes per mission45Hook, build, share, debrief
- Missions10Creative, literacy, curriculum
- Age range8–11Years 3 to 6
- Children per session30One device each
- Child accounts0Class code and first name
- To launch a mission60 sFrom sign-in to “kids can join”
How a mission runs
One lesson. Four parts. Every child makes something.
The teacher runs the room. Candide runs the AI. Each mission follows the same rhythm, so after the first one the class knows exactly what to do.
-
01 · 5 min
Hook
The teacher projects the launch page: the class code, the join address and a short hook script to read aloud. Children join with the code and their first name.
-
02 · 25 min
Build
Each child works through four steps in their own workspace: a chat with an AI helper that plays a role, a picture button, and a board for the work they want to keep.
-
03 · 10 min
Share
The teacher opens the class gallery on the projector. Every pinned creation, grouped by first name, with a full-screen view for the one being discussed.
-
04 · 5 min
Debrief
One question from the brief, for example: when the picture was wrong, was the AI wrong or was the prompt unclear? That question is the point of the lesson.
Twenty-five of the forty-five minutes are hands-on with AI. The rest is the teacher’s: the hook, the share and the debrief, all scripted in the mission brief.
The missions
Ten missions, each built around one idea about AI.
Every mission teaches one thing a child can say in a sentence afterwards. Pick any one; they stand alone and fit a single lesson.
- 01 · Literacy
Say It Clearly
Details make the difference.
- 02 · Creative
Invent a Creature
Precise prompts beat vague ones.
- 03 · Creative
Comic Strip Hero
A story needs a problem.
- 04 · Curriculum
Postcard from the Past
Check it before you trust it.
- 05 · Curriculum
Fact or Fib?
AI can sound sure and still be wrong.
- 06 · Literacy
You Make the Rules
Instructions shape behaviour.
- 07 · Curriculum
Explain It to a Martian
If you can explain it, you understand it.
- 08 · Literacy
Poem Machine
Edit, don’t accept.
- 09 · Creative
Invention Workshop
Start from the problem, not the gadget.
- 10 · Curriculum
Design a Planet
Imagination plus rules.
Built for the classroom
Three screens, nothing to install.
The teacher console
Create a class and get its permanent code. Read a mission brief, start the session, project the launch page. Everything a teacher does takes under a minute.
The child’s workspace
Mission steps on the left, the AI helper in the middle, the creation board on the right. Large buttons, a microphone for children who’d rather talk than type, and a budget bar instead of a counter.
The class gallery
Every pinned creation, grouped by first name. A full-screen view for the projector, a shareable link, and a print layout with one child per page for the classroom wall.
Safety by design
Every message passes the same guardrails.
Children never talk to a raw chatbot. Each mission runs inside a layer of rules the child cannot change, with checks on the way in and on the way out.
- 01
A fixed safety layer sits above every mission: no personal information, no real people as characters, no topics that don’t belong in a classroom. Nothing a child writes can move it.
- 02
Every child message is checked before it reaches the AI, and every reply is checked before a child sees it. A blocked message gets one gentle line: “Let’s keep it about the mission.”
- 03
Each child has a budget per mission, for messages and for pictures, and each school has a daily picture cap. The AI stays a tool in the lesson, not a game.
- 04
Pictures are generated from a rewritten, safe version of the child’s words, with a style preset and no real people.
- No child accounts
- Private creations
- Transcripts for safety review only
- Hosted in the EU
What children learn
Creating something exciting takes real thinking.
Every mission gives children a reason to practise skills they can use beyond the lesson.
Express an idea clearly.
Turn a picture in their head into words precise enough for someone else, or something else, to act on.
Think critically about AI.
Discover that AI doesn’t always get things right. Compare results, spot mistakes, check a fact, and decide what to keep.
Keep going when it doesn’t work.
Try another approach, fix the prompt, rewrite a line. Experience how an idea improves through practice.
Share their work with confidence.
Pin what they are proud of, see it on the projector, and explain the choices behind it.
Along the way, they learn the basics of using AI creatively—and how to recognise the difference between their own decisions and the tool’s contribution.
For schools
We’re running pilots with a small number of schools.
A pilot is a term of missions with your classes, with the Candide team alongside. It tells you whether this belongs in your curriculum before you commit to anything larger.
- The platform and all ten missions
- Teacher onboarding
- The data sheet
- A review after each mission
- One device per child
- A projector
- A teacher in the room
- Honest feedback
About Candide
Built around the joy of “I made that.”
Candide began with online courses that helped children explore AI through creative projects—from inventing imaginary creatures to becoming the hero of their own story.
The platform brings that approach into the classroom: scripted missions any teacher can run with a whole class, with the guardrails built in.
-
Carine
Previously the director of a Montessori school. At Candide she designs how children learn: the missions, the briefs, and the habit of explaining your own work.
-
Julien
More than 15 years working in tech. At Candide he builds the platform and the guardrails, so that AI stays a tool in the child’s hands.
Your questions
Is Candide right for our school?
Do teachers need any AI experience?
No. Every mission comes with a brief: a hook to read aloud, the four build steps, how to run the share, the debrief question, and what to do if a class needs a stretch or a simpler version. The platform handles the AI.
What devices do the children need?
One per child, with a browser: a Chromebook, iPad or laptop. There is nothing to install. The workspace is designed for a 1024-pixel-wide screen, with large buttons and no hover-only actions.
Do children need accounts or email addresses?
No. They join with the class code and a first name, which is kept only for that session. No email, no password, no date of birth, no photo.
What can the AI see and say?
Only what the child types in that session, inside a fixed safety layer and the mission’s own instructions. Each message is checked before it reaches the AI and each reply is checked before the child sees it. The AI never asks for personal information, never writes about real people, and redirects anything off-mission.
Which AI models do you use?
Claude, by Anthropic, for the conversation and the safety checks, and a separate image model with a safety tier for pictures. Children’s data is not used to train any model.
Does a mission fit in one lesson?
Yes. Forty-five minutes: about five for the hook, twenty-five to build, ten to share and five to debrief. A session stays open for three hours in case a class runs over, then closes itself.
Where is the data hosted, and for how long?
In the EU. Transcripts are kept for 90 days for safety review, then deleted. Pinned creations and galleries stay until the school asks for them to be removed, which a school admin can do in one click.
How much does a pilot cost?
Pilots are priced per school and invoiced once. Tell us about your school and we’ll share the figure with the pilot plan.
Pilot term · a handful of schools
Run your first mission with us.
Tell us about your school and we’ll set up a pilot: the platform, the ten missions, teacher onboarding and the data sheet for parents.
You decide after the first mission whether to carry on.